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Freeciv rulesets
Freeciv rulesets











freeciv rulesets
  1. #Freeciv rulesets generator#
  2. #Freeciv rulesets download#

You only need it if you want to run your own server to practice on.

#Freeciv rulesets download#

You don't need to download the rule set to play on our server. $ civserver -r /usr/share/games/freeciv-data/rv On Debian/Ubuntu the data directory is /usr/share/games/freeciv-data so you should unpack that file inside there, which will create the file rv and the directory longturn/. You can practice with these rules yourself by downloading them and unpacking them inside your server's data directory. Diplomats and Spies have a base diplomacy chance of 50%.ĭefault is 80%.Players can't meet for diplomacy unless both have an embassy.Works exactly the same as Settlers but can't found new cities, is cheaper, can still boost existing cities. Workers and Engineers can become veterans by performing useful work. Veterans get a movement bonus of 1 point (square) per veteran level.Makes the game less tedious and emphasises improvements. All units have triple move points, which means that Settlers, Workers and Engineers also work faster.Units in a fortress or city regain 50% of their health each turn.Units start within a 3-square radius of each other.ĭefault is 0 (all on same starting tile).Starting units are four Settlers, two Workers, and two Explorers.When switching governments, there will be a period of revolution lasting two turns.ĭefault is random 1-6 turns, which can be too unfair.Increased cost of Marco Polo's Embassy from 200 to 500.Įmbassy with every human is too powerful in a big game with lots of people.Cities must be in rapture for 3 turns before they will start to grow.Cities must be placed with at least three clear tiles between them in every direction.So, mountains usually cost 3 move but will instead cost 6 plains still cost 1.

freeciv rulesets

Movement cost doubled for difficult terrain (normal terrain unaffected).Their random effects can be crippling in the early game.

#Freeciv rulesets generator#

  • "Islands" map generator with players alone on their island.
  • Map size of 2,000 times number of players (so 8,000 if four players), 40% land.ĭefault size would be 4,000 with 30% land.
  • Normally civ does have polar regions but it sucks if you're placed near one. Something that wraps both E-W and N-S is actually a torus shape if you think about it, so it's recommended not to think about it.
  • The map wraps in both East-West and North-South directions.ĭefault Freeciv would wrap E-W with non-wrapping polar regions.
  • No space race - it's a fight to the death.
  • If everyone clicks "Turn Done" then the turn can end early.
  • A turn lasts a maximum of 23 hours 59 minutes.
  • It's currently 2-0 in favour of 2.4.x.Īssume the default rules with the following modifications: However, others have expressed preference for running the latest stable (2.4.x), so we may do that after all. Andy already has a version 2.3.4 (last released 2.3.x stable version) server running. Major version of server and client need to line up, so if we used a 2.4.x server then everyone would have to use 2.4.x clients. 2.4.x is the new stable branch but it was only released in November 2013 and few Linux distributions have it packaged. 2.3.x was the stable branch of Freeciv for a long time. All of it is up for discussion if you want.Īndy suggests we use 2.3.x versions. Or maybe to check if you actually like this game, if you haven't played before!

    freeciv rulesets

    You will need a little time to check your setup and become familiar with the game before we start. Therefore the game should take up relatively little of your time - maybe only a couple of seconds per day to begin with - however playing it out may take 3 to 12 months! You log in, do your move and then once everyone else has done their moves or a day has passed (whichever happens first) it is time for your move again. Anyone know about OS X support?Ī ruleset of Freeciv modified to suit one-turn-a-day play. It's packaged for many Linux distributions, and for Windows. Open source multi-player clone of a Sid Meier's Civilization-style game.













    Freeciv rulesets